![]() ![]() It also did away with the overhead view of a track map for the in-race view, taking the surprising approach of having computerised cars rushing through real-world still images of each corner of an F1 circuit. It had a more modern interface, decent graphics, and attempted to move away from the 'cartoon' presentation of its predecessors. The follow-on to Grand Prix Manager, this should have been the game that brought F1 management simulators into the 21st century. But for its time it had enough features, including a fun multiplayer 'hotseat' mode, to make it worth playing. ![]() ![]() It could become a bit too random - making it bit too easy to sign topline deals at a small team, making the game potentially too easy to conquer and jumbling the competitive order a too much. With an official F1 licence, these 1990s titles represented the high point of the era of 'top-down' circuit views, with plenty of the basic boxes ticked including car development, driver, sponsor and technical partner contract negotiations and even the opportunity for the season's calendar to change from year to year.
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